![]() ![]() War Cry: Increases damage dealt and damage reduction of nearby friendly units by 5% and 10%, respectively. Spirit Bond: When taking damage, reduces the attacker’s attack speed by 30%. Regenerate: When taking damage, restores 4% HP over 2 seconds. Protection: Reduces magic defense of enemies within 800 units by 75(+5 per level).Įnlightenment: Increases maximum HP by 1400īurn: Deals 50(+2 per level) magic damage to nearby enemies every second (deals double damage to minions and monsters). Torture: Deals magic damage equal to 3% of the target’s current HP per second for 3 seconds (up to 80% against monsters)Įlemental Power: After using an ability, the next normal attack deals additional magic damage equal to 30% of attack damage(+80% ability power). The Light: Normal attacks gain additional magic damage equal to 20% of the hero’s ability power.Ĭhill: Abilities that deal damage will also reduce enemy movement speed by 20% for 2 seconds. Rapid Blade: Normal attack hits increase attack speed by 50% for 4 seconds. The shield lasts 4 seconds and has a 75-second cooldown. Life Shield: Gains a shield that absorbs 450(+50 per level)(+40% ability power) damage when HP falls below 40%. ![]() 5-second cooldown.īide: Gains 12 ability power and 110 HP every 30 seconds. Soaring Spirit: Restores 20% mana after earning a kill or assist.Įxplosion: Ability hits trigger a small-area explosion that deals 50 (+50% ability power) magic damage. 3-second cooldown.įrom the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds. Windwalk: Increases movement speed by 10% after exiting battle.īreak: Increases armor pierce by 100 (+10 per level).Įlemental Power: After using an ability, the next normal attack deals additional magic damage. Each normal attack also carries Life Steal and reduces cooldown by 1 second on hit.įlame Wrath: Normal attacks increase attack speed by 10% for 2 seconds. 2-second cooldown.īlessing of the Wind: Increase own resistance by 35 for 2 seconds after a critical hitįenrir’s Tooth: Increases all damage dealt with 30% when the target’s HP is below 50%.Ĭhain Lightning: Every 4 seconds, the next normal attack triggers a chain lightning that deals 102 (+7 per level) magic damage. Pentapower: After using an ability, the next normal attack within 5 seconds deals 100% more physical damage. Upon landing a critical attack, grants bonus (30 + Level*2) movement speed for 2 seconds (only for Ranged). Stacks up to 5 times.ĭragon’s Breath: Normal attacks deal additional damage equal to 8% of target’s current HP. Shatter: Decreases target armor by 50 on hit for 5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds.ĭivine Intervention: Prevents damage from a potential killing blow, then increases movement speed by 20% for 1 second. Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. Magic Guardian: When hero’s HP falls below 40%, Uriel’s Brand grants +200 magic defense and summons a Shield that absorbs (500+hero’s level*100) magic damage for 5 seconds. Vital Point: Normal attacks deal additional 20 physical damage (+1 per hero level) for melee heroes and 40 physical damage (+2 per hero level) for ranged heroes. Speed Up: Normal attacks increase movement speed by 10%.
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